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Crowd Control by Creature Type in WoW

Key
[Spec (if required)] Class (Spell, Duration in seconds, additional notes)
CD: Cooldown, if any, in seconds.
Fear effect: Causes the target to run around randomly, potentially aggroing other mobs. Use carefully.

Any
Hunter (Freezing Trap, 60s, CD:30, *)
SV Hunter (Wyvern Sting, 30s, CD:60)
Warlock (Fear, 20s, Fear effect, ***)

Beast
Druid (Hibernate, 40s)
Hunter (Scare Beast, 20s, Fear effect)
Mage (Polymorph, 50s)
Rogue (Sap, 60s, **)
Shaman (Hex, 60s, CD:45)

Demon
Ret Paladin (Repentance, 60s, CD:60)
Rogue (Sap, 60s, **)
Warlock (Banish, 20s)

Dragonkin
Druid (Hibernate)
Ret Paladin (Repentance, 60s, CD:60)
Rogue (Sap, 60s, **)

Elemental
Shaman (Bind Elemental, 50s)
Warlock (Banish, 20s)

Giant
Ret Paladin (Repentance, 60s, CD:60)

Humanoid
Mage (Polymorph, 50s)
Ret Paladin (Repentance, 60s, CD:60)
Priest (Mind Control, 30s)
Rogue (Sap, 60s, **)
Shaman (Hex, 60s, CD:45)
Warlock (Seduction, 30s, Requires Succubus pet)

Undead
Ret Paladin (Repentance, 60s, CD:60)
Priest (Shackle Undead, 50s)

*Freezing Trap: Can be tricky to use in combat. Hunter should freeze before all other CC except Sap. Hunter can freeze a second target when cooldown is up. Also, distracting shot can be used in tandem to more reliably CC things post-pull.
**Sap: Can only be used out of combat; rogue should sap before all CC. Recommended
***Fear: All undead NPCs are immune to fear. If warlock has fear glyphed, target will stand in place rather than running away.

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