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	<title>Comments for Asmor&#039;s Geek Blog</title>
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	<link>http://blog.asmor.com</link>
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	<lastBuildDate>Thu, 22 Sep 2011 12:58:07 +0000</lastBuildDate>
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		<title>Comment on Major update for Thundermaster by Asmor</title>
		<link>http://blog.asmor.com/2011/09/13/major-update-for-thundermaster/comment-page-1/#comment-909</link>
		<dc:creator>Asmor</dc:creator>
		<pubDate>Thu, 22 Sep 2011 12:58:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.asmor.com/?p=134#comment-909</guid>
		<description>Thanks for the heads up about that. What browser are you using? I used to have a Windows Phone 6.5, and it worked running on Opera on that OS.

Could you be a bit more specific? Is it possible to take a screenshot? I don&#039;t have any way of testing on WP7.</description>
		<content:encoded><![CDATA[<p>Thanks for the heads up about that. What browser are you using? I used to have a Windows Phone 6.5, and it worked running on Opera on that OS.</p>
<p>Could you be a bit more specific? Is it possible to take a screenshot? I don&#8217;t have any way of testing on WP7.</p>
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		<title>Comment on Major update for Thundermaster by ath3ist</title>
		<link>http://blog.asmor.com/2011/09/13/major-update-for-thundermaster/comment-page-1/#comment-908</link>
		<dc:creator>ath3ist</dc:creator>
		<pubDate>Wed, 21 Sep 2011 21:06:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.asmor.com/?p=134#comment-908</guid>
		<description>You have made a truely amazing tool. However, it doesn&#039;t render the controls on Windows Phone 7 IE. I haven&#039;t upgraded to 7.5 (Mango) yet, but i will test with that as soon as it hits my phone.</description>
		<content:encoded><![CDATA[<p>You have made a truely amazing tool. However, it doesn&#8217;t render the controls on Windows Phone 7 IE. I haven&#8217;t upgraded to 7.5 (Mango) yet, but i will test with that as soon as it hits my phone.</p>
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		<title>Comment on KindleCounter: Magic life counter for Kindle by M:TG Counter for Kindle &#171; markbatt.com</title>
		<link>http://blog.asmor.com/2010/09/27/kindlecounter-magic-life-counter-for-kindle/comment-page-1/#comment-852</link>
		<dc:creator>M:TG Counter for Kindle &#171; markbatt.com</dc:creator>
		<pubDate>Wed, 22 Jun 2011 04:33:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.asmor.com/?p=89#comment-852</guid>
		<description>[...] Stumbled across this M:TG life counter for the Kindle on this blog: http://blog.asmor.com/2010/09/27/kindlecounter-magic-life-counter-for-kindle/ [...]</description>
		<content:encoded><![CDATA[<p>[...] Stumbled across this M:TG life counter for the Kindle on this blog: <a href="http://blog.asmor.com/2010/09/27/kindlecounter-magic-life-counter-for-kindle/" rel="nofollow">http://blog.asmor.com/2010/09/27/kindlecounter-magic-life-counter-for-kindle/</a> [...]</p>
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		<title>Comment on KindleCounter: Magic life counter for Kindle by Asmor</title>
		<link>http://blog.asmor.com/2010/09/27/kindlecounter-magic-life-counter-for-kindle/comment-page-1/#comment-848</link>
		<dc:creator>Asmor</dc:creator>
		<pubDate>Tue, 14 Jun 2011 08:37:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.asmor.com/?p=89#comment-848</guid>
		<description>Hope you enjoy it!</description>
		<content:encoded><![CDATA[<p>Hope you enjoy it!</p>
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		<title>Comment on KindleCounter: Magic life counter for Kindle by Sutter</title>
		<link>http://blog.asmor.com/2010/09/27/kindlecounter-magic-life-counter-for-kindle/comment-page-1/#comment-847</link>
		<dc:creator>Sutter</dc:creator>
		<pubDate>Tue, 14 Jun 2011 08:31:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.asmor.com/?p=89#comment-847</guid>
		<description>Great stuff :) 
I only recently got myself a kindle and was considering cding something like this myself. Glad that I check to see if anyone else had done it first.</description>
		<content:encoded><![CDATA[<p>Great stuff <img src='http://blog.asmor.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
I only recently got myself a kindle and was considering cding something like this myself. Glad that I check to see if anyone else had done it first.</p>
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		<title>Comment on AA RPG WiP: Resources &amp; Combat by AARPG WiP: Stats, Damage &#38; Buffs - Asmor&#039;s Geek Blog</title>
		<link>http://blog.asmor.com/2010/08/11/aa-rpg-wip-resources-combat/comment-page-1/#comment-710</link>
		<dc:creator>AARPG WiP: Stats, Damage &#38; Buffs - Asmor&#039;s Geek Blog</dc:creator>
		<pubDate>Thu, 05 May 2011 02:37:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.asmor.com/?p=76#comment-710</guid>
		<description>[...] You can read about most of the defenses in this earlier post. [...]</description>
		<content:encoded><![CDATA[<p>[...] You can read about most of the defenses in this earlier post. [...]</p>
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		<title>Comment on AARPG WiP: Ranged combat in an abstract system by Asmor</title>
		<link>http://blog.asmor.com/2011/05/01/aarpg-wip-ranged-combat-in-an-abstract-system/comment-page-1/#comment-705</link>
		<dc:creator>Asmor</dc:creator>
		<pubDate>Mon, 02 May 2011 14:11:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.asmor.com/?p=124#comment-705</guid>
		<description>I considered something like that, but like I said, I want distance to be completely abstracted out.</description>
		<content:encoded><![CDATA[<p>I considered something like that, but like I said, I want distance to be completely abstracted out.</p>
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		<title>Comment on AARPG WiP: Calculators, Vitality &amp; Toughness by Asmor</title>
		<link>http://blog.asmor.com/2011/05/01/aarpg-wip-calculators-vitality-toughness/comment-page-1/#comment-704</link>
		<dc:creator>Asmor</dc:creator>
		<pubDate>Mon, 02 May 2011 02:00:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.asmor.com/?p=125#comment-704</guid>
		<description>I haven&#039;t settled down yet on how I&#039;m going to be rolling for damage, but I suspect determining the amount of damage will take longer than converting that to VPs lost.

Damage may well get up into three digits, but it&#039;s unlikely to be 4. Toughness is pretty much guaranteed to always be 2 digits. So that&#039;s a total of 6 button presses on the calculator, tops. (123/45=)

As far as balancing magic vs. physical, I can&#039;t say much until I figure out exactly how I&#039;m doing damage, but I&#039;m going to try to get it so that magic tends to do about the same amount of VP loss as damage does, against someone with an &#039;average&#039; toughness.</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t settled down yet on how I&#8217;m going to be rolling for damage, but I suspect determining the amount of damage will take longer than converting that to VPs lost.</p>
<p>Damage may well get up into three digits, but it&#8217;s unlikely to be 4. Toughness is pretty much guaranteed to always be 2 digits. So that&#8217;s a total of 6 button presses on the calculator, tops. (123/45=)</p>
<p>As far as balancing magic vs. physical, I can&#8217;t say much until I figure out exactly how I&#8217;m doing damage, but I&#8217;m going to try to get it so that magic tends to do about the same amount of VP loss as damage does, against someone with an &#8216;average&#8217; toughness.</p>
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		<title>Comment on AARPG WiP: Ranged combat in an abstract system by dennis</title>
		<link>http://blog.asmor.com/2011/05/01/aarpg-wip-ranged-combat-in-an-abstract-system/comment-page-1/#comment-703</link>
		<dc:creator>dennis</dc:creator>
		<pubDate>Mon, 02 May 2011 00:37:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.asmor.com/?p=124#comment-703</guid>
		<description>One way is to simple have zones.  Close means you can make melee.  Then two or three zones for range and allow characters to move one zone per round.  I tossed it since I found I missed the tactical combat.  Butit worksfairly well for abstract combat and eliminates a lot of time sink when dealing with combat. Too much so for me but it really streamlines combat.</description>
		<content:encoded><![CDATA[<p>One way is to simple have zones.  Close means you can make melee.  Then two or three zones for range and allow characters to move one zone per round.  I tossed it since I found I missed the tactical combat.  Butit worksfairly well for abstract combat and eliminates a lot of time sink when dealing with combat. Too much so for me but it really streamlines combat.<br />
<span class="cluv">dennis&#180;s last blog ..<a href="http://www.keyourcars.com/2011/04/29/issues-with-comment-spam/">Issues with Comment Spam</a><span class="heart_tip_box"><img class="heart_tip -1" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://blog.asmor.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>Comment on AARPG WiP: Calculators, Vitality &amp; Toughness by dennis</title>
		<link>http://blog.asmor.com/2011/05/01/aarpg-wip-calculators-vitality-toughness/comment-page-1/#comment-702</link>
		<dc:creator>dennis</dc:creator>
		<pubDate>Mon, 02 May 2011 00:28:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.asmor.com/?p=125#comment-702</guid>
		<description>Workable and the bypass mechanic is interesting but what&#039;s the impact on speed of gameplay?  Balance will be a consideration between physical vs magic damage sources. Depending on how balanced you want them of course and what your balance mechanism is for magic in general. Ie time based or magnitude based. Not a fan of time based myself even though I ended up with a form of it in my design.</description>
		<content:encoded><![CDATA[<p>Workable and the bypass mechanic is interesting but what&#8217;s the impact on speed of gameplay?  Balance will be a consideration between physical vs magic damage sources. Depending on how balanced you want them of course and what your balance mechanism is for magic in general. Ie time based or magnitude based. Not a fan of time based myself even though I ended up with a form of it in my design.</p>
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